bulletKey : string The Texture Key that the Bullets use when rendering.Changing this has no effect on bullets in-flight,
fireFrom : Phaser.Rectangle This is a Rectangle
bulletFrameRandom : boolean If you've added a set of frames via Weapon.setBulletFrames then you can optionally
bulletRotateToVelocity : boolean Bullets can optionally adjust their rotation in-flight to match their velocity.This can
killAll() → {Phaser.Weapon}
bulletKillDistance : number If you've set bulletKillType to Phaser.Weapon.KILL_DISTANCE this controls
bulletAngleVariance : number This is a variance added to the angle of Bullets when they are fired.If you fire from an angle
fireAtPointer(pointer) → {Phaser.Bullet}
bulletWorldWrapPadding : integer If bulletWorldWrap is true then you can provide an optional padding value with this
bulletWorldWrap : boolean Should the Bullets wrap around the world bounds? This automatically callsWorld.wrap
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