bulletAngleVariance : number This is a variance added to the angle of Bullets when they are fired.If you fire from an angle
bulletCollideWorldBounds : boolean Should bullets collide with the World bounds or not?
bulletKillDistance : number If you've set bulletKillType to Phaser.Weapon.KILL_DISTANCE this controls
fireFrom : Phaser.Rectangle This is a Rectangle
bulletKey : string The Texture Key that the Bullets use when rendering.Changing this has no effect on bullets in-flight,
resetShots(newLimit) → {Phaser
shots : number The total number of bullets this Weapon has fired so far.You can limit the number of shots allowed (via
fireAtPointer(pointer) → {Phaser.Bullet}
bulletWorldWrap : boolean Should the Bullets wrap around the world bounds? This automatically callsWorld.wrap
fireAtXY(x, y) → {
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