bulletFrameRandom : boolean If you've added a set of frames via Weapon.setBulletFrames then you can optionally
fireFrom : Phaser.Rectangle This is a Rectangle
bulletAngleVariance : number This is a variance added to the angle of Bullets when they are fired.If you fire from an angle
bulletRotateToVelocity : boolean Bullets can optionally adjust their rotation in-flight to match their velocity.This can
fireAngle : integer The angle at which the bullets are fired. This can be a const such as Phaser.ANGLE_UPor it can be any
trackedPointer : Phaser.Pointer The Pointer currently
trackedSprite : Phaser.Sprite | Object The Sprite
setBulletFrames(min, max, cycle, random) → {
bulletFrame : string | integer The Texture Frame that the Bullets use when rendering.Changing this has no effect on bullets
bulletClass : Object The Class of the bullets that are launched by this Weapon. Defaults Phaser.Bullet, but can be
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