resetShots(newLimit) → {Phaser
bulletCollideWorldBounds : boolean Should bullets collide with the World bounds or not?
bulletKey : string The Texture Key that the Bullets use when rendering.Changing this has no effect on bullets in-flight,
bulletWorldWrap : boolean Should the Bullets wrap around the world bounds? This automatically callsWorld.wrap
trackedPointer : Phaser.Pointer The Pointer currently
onFire : Phaser.Signal The onFire Signal is dispatched
bulletSpeedVariance : number This is a variance added to the speed of Bullets when they are fired.If bullets have a
bulletAngleOffset : number An optional angle offset applied to the Bullets when they are launched.This is useful if for example
resumeAll() → {Phaser.Weapon}
fireLimit : number The maximum number of shots that this Weapon is allowed to fire before it stops.When the limit is his
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