killAll() → {Phaser.Weapon}
bulletKey : string The Texture Key that the Bullets use when rendering.Changing this has no effect on bullets in-flight,
bulletAngleVariance : number This is a variance added to the angle of Bullets when they are fired.If you fire from an angle
resetShots(newLimit) → {Phaser
trackedSprite : Phaser.Sprite | Object The Sprite
fireLimit : number The maximum number of shots that this Weapon is allowed to fire before it stops.When the limit is his
x : number The x coordinate from which bullets are fired. This is the same as Weapon.fireFrom.x, andcan be overridden
trackPointer(pointer, offsetX, offsetY) → {
fireAngle : integer The angle at which the bullets are fired. This can be a const such as Phaser.ANGLE_UPor it can be any
setBulletBodyOffset(width, height, offsetX, offsetY) → {
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