bulletFrameRandom : boolean If you've added a set of frames via Weapon.setBulletFrames then you can optionally
bulletWorldWrap : boolean Should the Bullets wrap around the world bounds? This automatically callsWorld.wrap
fireAtPointer(pointer) → {Phaser.Bullet}
shots : number The total number of bullets this Weapon has fired so far.You can limit the number of shots allowed (via
bulletCollideWorldBounds : boolean Should bullets collide with the World bounds or not?
fireAtXY(x, y) → {
resetShots(newLimit) → {Phaser
bulletWorldWrapPadding : integer If bulletWorldWrap is true then you can provide an optional padding value with this
killAll() → {Phaser.Weapon}
bulletRotateToVelocity : boolean Bullets can optionally adjust their rotation in-flight to match their velocity.This can
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