fireFrom : Phaser.Rectangle This is a Rectangle
bulletFrameRandom : boolean If you've added a set of frames via Weapon.setBulletFrames then you can optionally
killAll() → {Phaser.Weapon}
bulletKillDistance : number If you've set bulletKillType to Phaser.Weapon.KILL_DISTANCE this controls
bulletAngleVariance : number This is a variance added to the angle of Bullets when they are fired.If you fire from an angle
fireAtPointer(pointer) → {Phaser.Bullet}
bulletWorldWrapPadding : integer If bulletWorldWrap is true then you can provide an optional padding value with this
shots : number The total number of bullets this Weapon has fired so far.You can limit the number of shots allowed (via
fireAtXY(x, y) → {
resetShots(newLimit) → {Phaser
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