bulletWorldWrap : boolean Should the Bullets wrap around the world bounds? This automatically callsWorld.wrap
resetShots(newLimit) → {Phaser
killAll() → {Phaser.Weapon}
bulletKillDistance : number If you've set bulletKillType to Phaser.Weapon.KILL_DISTANCE this controls
bulletWorldWrapPadding : integer If bulletWorldWrap is true then you can provide an optional padding value with this
bulletCollideWorldBounds : boolean Should bullets collide with the World bounds or not?
fireAtPointer(pointer) → {Phaser.Bullet}
bulletKey : string The Texture Key that the Bullets use when rendering.Changing this has no effect on bullets in-flight,
fireAtXY(x, y) → {
shots : number The total number of bullets this Weapon has fired so far.You can limit the number of shots allowed (via
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