resumeAll() → {Phaser.Weapon}
bulletSpeedVariance : number This is a variance added to the speed of Bullets when they are fired.If bullets have a
bulletSpeed : number The speed at which the bullets are fired. This value is given in pixels per second, andis used to set
fireRate : number The rate at which this Weapon can fire. The value is given in milliseconds.
debug(x, y, debugBodies) Uses Game.Debug
y : number The y coordinate from which bullets are fired. This is the same as Weapon.fireFrom.y, andcan be overridden
fireRateVariance : number This is a modifier that is added to the fireRate each update to add varietyto the
bullets : Phaser.Group This is the Phaser.Group
bulletGravity : Phaser.Point This is the amount of
[static] KILL_STATIC_BOUNDS : integer A bulletKillType constant that automatically
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