pauseAll() → {Phaser.Weapon}
bulletClass : Object The Class of the bullets that are launched by this Weapon. Defaults Phaser.Bullet, but can be
fireRate : number The rate at which this Weapon can fire. The value is given in milliseconds.
[static] KILL_STATIC_BOUNDS : integer A bulletKillType constant that automatically
bulletGravity : Phaser.Point This is the amount of
autoExpandBulletsGroup : boolean Should the bullet pool run out of bullets (i.e. they are all in flight) then thisboolean
bulletSpeed : number The speed at which the bullets are fired. This value is given in pixels per second, andis used to set
y : number The y coordinate from which bullets are fired. This is the same as Weapon.fireFrom.y, andcan be overridden
trackRotation : boolean If the Weapon is tracking a Sprite, should it also track the Sprites rotation?This is useful for
bullets : Phaser.Group This is the Phaser.Group
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