bulletFrame : string | integer The Texture Frame that the Bullets use when rendering.Changing this has no effect on bullets
bulletClass : Object The Class of the bullets that are launched by this Weapon. Defaults Phaser.Bullet, but can be
bullets : Phaser.Group This is the Phaser.Group
fireRateVariance : number This is a modifier that is added to the fireRate each update to add varietyto the
[static] KILL_NEVER : integer A bulletKillType constant that stops the bullets
bulletGravity : Phaser.Point This is the amount of
fireRate : number The rate at which this Weapon can fire. The value is given in milliseconds.
fire(from, x, y) → {
[static] KILL_STATIC_BOUNDS : integer A bulletKillType constant that automatically
autoExpandBulletsGroup : boolean Should the bullet pool run out of bullets (i.e. they are all in flight) then thisboolean
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