trackedPointer : Phaser.Pointer The Pointer currently
trackPointer(pointer, offsetX, offsetY) → {
fire(from, x, y) → {
bullets : Phaser.Group This is the Phaser.Group
debug(x, y, debugBodies) Uses Game.Debug
bulletGravity : Phaser.Point This is the amount of
[static] KILL_NEVER : integer A bulletKillType constant that stops the bullets
trackRotation : boolean If the Weapon is tracking a Sprite, should it also track the Sprites rotation?This is useful for
[static] KILL_STATIC_BOUNDS : integer A bulletKillType constant that automatically
bulletSpeed : number The speed at which the bullets are fired. This value is given in pixels per second, andis used to set
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