resumeAll() → {Phaser.Weapon}
fireAtSprite(sprite) → {Phaser.Bullet}
fireRateVariance : number This is a modifier that is added to the fireRate each update to add varietyto the
autoExpandBulletsGroup : boolean Should the bullet pool run out of bullets (i.e. they are all in flight) then thisboolean
debug(x, y, debugBodies) Uses Game.Debug
bulletSpeed : number The speed at which the bullets are fired. This value is given in pixels per second, andis used to set
bullets : Phaser.Group This is the Phaser.Group
bulletGravity : Phaser.Point This is the amount of
fireRate : number The rate at which this Weapon can fire. The value is given in milliseconds.
y : number The y coordinate from which bullets are fired. This is the same as Weapon.fireFrom.y, andcan be overridden
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