bulletInheritSpriteSpeed : boolean When a Bullet is fired it can optionally inherit the velocity of the trackedSprite
bulletAnimation : string The string based name of the animation that the Bullet will be given on launch.This is set via Weapon
[static] KILL_WEAPON_BOUNDS : integer A bulletKillType constant that automatically
forEach(callback, callbackContext, args) → {
bounds : Phaser.Rectangle This Rectangle defines
[static] KILL_WORLD_BOUNDS : integer A bulletKillType constant that automatically
onKill : Phaser.Signal The onKill Signal is dispatched
[static] KILL_LIFESPAN : integer A bulletKillType constant that automatically
createBullets(quantity, key, frame, group)
bulletKillType : integer This controls how the bullets will be killed. The default is Phaser.Weapon.KILL_WORLD_BOUNDS
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