onFireLimit : Phaser.Signal The onFireLimit Signal
bulletAnimation : string The string based name of the animation that the Bullet will be given on launch.This is set via Weapon
bounds : Phaser.Rectangle This Rectangle defines
bulletKillType : integer This controls how the bullets will be killed. The default is Phaser.Weapon.KILL_WORLD_BOUNDS
[static] KILL_WEAPON_BOUNDS : integer A bulletKillType constant that automatically
forEach(callback, callbackContext, args) → {
autofire : boolean Will this weapon auto fire? If set to true then a new bullet will be firedbased on the fireRate
trackSprite(sprite, offsetX, offsetY, trackRotation)
[static] KILL_WORLD_BOUNDS : integer A bulletKillType constant that automatically
[static] KILL_LIFESPAN : integer A bulletKillType constant that automatically
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