bulletInheritSpriteSpeed : boolean When a Bullet is fired it can optionally inherit the velocity of the trackedSprite
trackSprite(sprite, offsetX, offsetY, trackRotation)
createBullets(quantity, key, frame, group)
trackOffset : Phaser.Point The Track Offset is a Point
[static] KILL_LIFESPAN : integer A bulletKillType constant that automatically
bulletKillType : integer This controls how the bullets will be killed. The default is Phaser.Weapon.KILL_WORLD_BOUNDS
onKill : Phaser.Signal The onKill Signal is dispatched
autofire : boolean Will this weapon auto fire? If set to true then a new bullet will be firedbased on the fireRate
[static] KILL_WORLD_BOUNDS : integer A bulletKillType constant that automatically
bounds : Phaser.Rectangle This Rectangle defines
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