bulletLifespan : number If you've set bulletKillType to Phaser.Weapon.KILL_LIFESPAN this controls the
bulletAnimation : string The string based name of the animation that the Bullet will be given on launch.This is set via Weapon
onKill : Phaser.Signal The onKill Signal is dispatched
[static] KILL_WORLD_BOUNDS : integer A bulletKillType constant that automatically
bounds : Phaser.Rectangle This Rectangle defines
[static] KILL_LIFESPAN : integer A bulletKillType constant that automatically
bulletKillType : integer This controls how the bullets will be killed. The default is Phaser.Weapon.KILL_WORLD_BOUNDS
onFireLimit : Phaser.Signal The onFireLimit Signal
createBullets(quantity, key, frame, group)
[static] KILL_WEAPON_BOUNDS : integer A bulletKillType constant that automatically
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