Weapon#onFireLimit

onFireLimit : Phaser.Signal

The onFireLimit Signal is dispatched if Weapon.fireLimit is > 0, and a bullet launch takes the number
of shots fired to equal the fire limit.
The callback is sent two arguments: A reference to the Weapon that hit the limit, and the value of
Weapon.fireLimit.

Source code: plugins/weapon/WeaponPlugin.js (Line 325)
doc_phaser
2017-02-14 11:19:55
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