trackRotation : boolean If the Weapon is tracking a Sprite, should it also track the Sprites rotation?This is useful for
[static] KILL_STATIC_BOUNDS : integer A bulletKillType constant that automatically
fire(from, x, y) → {
[static] KILL_NEVER : integer A bulletKillType constant that stops the bullets
trackOffset : Phaser.Point The Track Offset is a Point
onFireLimit : Phaser.Signal The onFireLimit Signal
bulletLifespan : number If you've set bulletKillType to Phaser.Weapon.KILL_LIFESPAN this controls the
addBulletAnimation(name, frames, frameRate, loop, useNumeri
autofire : boolean Will this weapon auto fire? If set to true then a new bullet will be firedbased on the fireRate
trackSprite(sprite, offsetX, offsetY, trackRotation)
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