y : number The y coordinate from which bullets are fired. This is the same as Weapon.fireFrom.y, andcan be overridden
autoExpandBulletsGroup : boolean Should the bullet pool run out of bullets (i.e. they are all in flight) then thisboolean
fireRate : number The rate at which this Weapon can fire. The value is given in milliseconds.
fireRateVariance : number This is a modifier that is added to the fireRate each update to add varietyto the
bulletLifespan : number If you've set bulletKillType to Phaser.Weapon.KILL_LIFESPAN this controls the
bulletInheritSpriteSpeed : boolean When a Bullet is fired it can optionally inherit the velocity of the trackedSprite
onKill : Phaser.Signal The onKill Signal is dispatched
addBulletAnimation(name, frames, frameRate, loop, useNumeri
createBullets(quantity, key, frame, group)
trackOffset : Phaser.Point The Track Offset is a Point
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