trackPointer(pointer, offsetX, offsetY) → {
[static] KILL_DISTANCE : integer A bulletKillType constant that automatically
pauseAll() → {Phaser.Weapon}
destroy() Destroys this Weapon. It removes itself from the PluginManager, destroysthe bullets Group, and nulls internal references
setBulletBodyOffset(width, height, offsetX, offsetY) → {
fireAngle : integer The angle at which the bullets are fired. This can be a const such as Phaser.ANGLE_UPor it can be any
trackedSprite : Phaser.Sprite | Object The Sprite
x : number The x coordinate from which bullets are fired. This is the same as Weapon.fireFrom.x, andcan be overridden
setBulletFrames(min, max, cycle, random) → {
fireAtSprite(sprite) → {Phaser.Bullet}
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