setBulletFrames(min, max, cycle, random) → {
[static] KILL_DISTANCE : integer A bulletKillType constant that automatically
destroy() Destroys this Weapon. It removes itself from the PluginManager, destroysthe bullets Group, and nulls internal references
bulletFrame : string | integer The Texture Frame that the Bullets use when rendering.Changing this has no effect on bullets
resumeAll() → {Phaser.Weapon}
trackedPointer : Phaser.Pointer The Pointer currently
bulletAngleOffset : number An optional angle offset applied to the Bullets when they are launched.This is useful if for example
bulletSpeedVariance : number This is a variance added to the speed of Bullets when they are fired.If bullets have a
fireAtSprite(sprite) → {Phaser.Bullet}
onFire : Phaser.Signal The onFire Signal is dispatched
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