pauseAll() → {Phaser.Weapon}
fireAtSprite(sprite) → {Phaser.Bullet}
fireLimit : number The maximum number of shots that this Weapon is allowed to fire before it stops.When the limit is his
destroy() Destroys this Weapon. It removes itself from the PluginManager, destroysthe bullets Group, and nulls internal references
setBulletBodyOffset(width, height, offsetX, offsetY) → {
[static] KILL_DISTANCE : integer A bulletKillType constant that automatically
bulletAngleOffset : number An optional angle offset applied to the Bullets when they are launched.This is useful if for example
onFire : Phaser.Signal The onFire Signal is dispatched
x : number The x coordinate from which bullets are fired. This is the same as Weapon.fireFrom.x, andcan be overridden
trackPointer(pointer, offsetX, offsetY) → {
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