onFire : Phaser.Signal The onFire Signal is dispatched
trackedSprite : Phaser.Sprite | Object The Sprite
bulletSpeedVariance : number This is a variance added to the speed of Bullets when they are fired.If bullets have a
x : number The x coordinate from which bullets are fired. This is the same as Weapon.fireFrom.x, andcan be overridden
[static] KILL_DISTANCE : integer A bulletKillType constant that automatically
bulletClass : Object The Class of the bullets that are launched by this Weapon. Defaults Phaser.Bullet, but can be
fireLimit : number The maximum number of shots that this Weapon is allowed to fire before it stops.When the limit is his
bulletAngleOffset : number An optional angle offset applied to the Bullets when they are launched.This is useful if for example
trackedPointer : Phaser.Pointer The Pointer currently
setBulletFrames(min, max, cycle, random) → {
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