destroy() Destroys this Weapon. It removes itself from the PluginManager, destroysthe bullets Group, and nulls internal references
resumeAll() → {Phaser.Weapon}
bulletClass : Object The Class of the bullets that are launched by this Weapon. Defaults Phaser.Bullet, but can be
bulletFrame : string | integer The Texture Frame that the Bullets use when rendering.Changing this has no effect on bullets
trackedSprite : Phaser.Sprite | Object The Sprite
[static] KILL_DISTANCE : integer A bulletKillType constant that automatically
fireAngle : integer The angle at which the bullets are fired. This can be a const such as Phaser.ANGLE_UPor it can be any
pauseAll() → {Phaser.Weapon}
setBulletBodyOffset(width, height, offsetX, offsetY) → {
setBulletFrames(min, max, cycle, random) → {
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