Weapon#fireAtXY()

fireAtXY(x, y) → {Phaser.Bullet}

Fires a bullet at the given coordinates. The bullet will be launched from the Weapon.fireFrom position,
or from a Tracked Sprite or Pointer, if you have one set.

Parameters
Name Type Argument Description
x number <optional>

The x coordinate, in world space, to fire the bullet towards.

y number <optional>

The y coordinate, in world space, to fire the bullet towards.

Returns

The fired bullet if successful, null otherwise.

Source code: plugins/weapon/WeaponPlugin.js (Line 958)
doc_phaser
2017-02-14 11:19:52
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