fireAtXY(x, y) → {Phaser.Bullet}
Fires a bullet at the given coordinates. The bullet will be launched from the Weapon.fireFrom
position,
or from a Tracked Sprite or Pointer, if you have one set.
Parameters
Name | Type | Argument | Description |
---|---|---|---|
x | number | <optional> | The x coordinate, in world space, to fire the bullet towards. |
y | number | <optional> | The y coordinate, in world space, to fire the bullet towards. |
Returns
The fired bullet if successful, null otherwise.
- Source code: plugins/weapon/WeaponPlugin.js (Line 958)
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