dirty : boolean If this Body in a preUpdate (true) or postUpdate (false) state? Source
onCeiling() → {boolean} Returns true if the top of this Body is in contact with either the world
bulletAnimation : string The string based name of the animation that the Bullet will be given on launch.This is set via Weapon
syncBounds : boolean If true the Body will check itself against the Sprite.getBounds() dimensions and adjust its width and height
deltaAbsX() → {number} Returns the absolute delta x value. Returns
deltaMax : Phaser.Point The Sprite position is updated
[static] KILL_WEAPON_BOUNDS : integer A bulletKillType constant that automatically
sortLeftRight(a, b) → {integer} A Sort function for sorting two bodies based on a LEFT to RIGHT
acceleration : Phaser.Point The acceleration is the
deltaY() → {number} Returns the delta y value. The difference between Body.y now and in the previous
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