bulletLifespan : number If you've set bulletKillType to Phaser.Weapon.KILL_LIFESPAN this controls the
[static] KILL_WEAPON_BOUNDS : integer A bulletKillType constant that automatically
setBounds(x, y, width, height) Updates the size of this physics world. Parameters
bulletInheritSpriteSpeed : boolean When a Bullet is fired it can optionally inherit the velocity of the trackedSprite
embedded : boolean If a body is overlapping with another body, but neither of them are moving (maybe they spawned on-top of each
forceX : boolean If true World.separate will always separate on the X axis before Y. Otherwise it will check gravity totals first
trackSprite(sprite, offsetX, offsetY, trackRotation)
syncBounds : boolean If true the Body will check itself against the Sprite.getBounds() dimensions and adjust its width and height
sortBottomTop(a, b) → {integer} A Sort function for sorting two bodies based on a BOTTOM to TOP
renderBodyInfo(body, x, y, color) Render Sprite Body Physics Data as text. Parameters
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