Physics.Arcade.Body#dirty
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

dirty : boolean If this Body in a preUpdate (true) or postUpdate (false) state? Source

2025-01-10 15:47:30
Physics.Arcade.Body#onCeiling()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

onCeiling() → {boolean} Returns true if the top of this Body is in contact with either the world

2025-01-10 15:47:30
Weapon#bulletAnimation
  • References/Game Development/Phaser/Arcade Physics/Weapon

bulletAnimation : string The string based name of the animation that the Bullet will be given on launch.This is set via Weapon

2025-01-10 15:47:30
Physics.Arcade.Body#syncBounds
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

syncBounds : boolean If true the Body will check itself against the Sprite.getBounds() dimensions and adjust its width and height

2025-01-10 15:47:30
Physics.Arcade.Body#deltaAbsX()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

deltaAbsX() → {number} Returns the absolute delta x value. Returns

2025-01-10 15:47:30
Physics.Arcade.Body#deltaMax
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

deltaMax : Phaser.Point The Sprite position is updated

2025-01-10 15:47:30
Weapon.KILL_WEAPON_BOUNDS
  • References/Game Development/Phaser/Arcade Physics/Weapon

[static] KILL_WEAPON_BOUNDS : integer A bulletKillType constant that automatically

2025-01-10 15:47:30
Physics.Arcade#sortLeftRight()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

sortLeftRight(a, b) → {integer} A Sort function for sorting two bodies based on a LEFT to RIGHT

2025-01-10 15:47:30
Physics.Arcade.Body#acceleration
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

acceleration : Phaser.Point The acceleration is the

2025-01-10 15:47:30
Physics.Arcade.Body#deltaY()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

deltaY() → {number} Returns the delta y value. The difference between Body.y now and in the previous

2025-01-10 15:47:30