createBullets(quantity, key, frame, group)
sortBottomTop(a, b) → {integer} A Sort function for sorting two bodies based on a BOTTOM to TOP
deltaZ() → {number} Returns the delta z value. The difference between Body.rotation now and in the
render(context, body, color, filled) Render Sprite Body. Parameters
sortDirection : number Used when colliding a Sprite vs. a Group, or a Group vs. a Group, this defines the direction the sort is
deltaMax : Phaser.Point The Sprite position is updated
[readonly] radius : number The radius of the circular collision shape this Body is using if
overlapR : number If Body.isCircle is true, and this body collides with another circular body, the amount of overlap
sortLeftRight(a, b) → {integer} A Sort function for sorting two bodies based on a LEFT to RIGHT
onFireLimit : Phaser.Signal The onFireLimit Signal
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