Physics.Arcade#distanceToPointer()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

distanceToPointer(displayObject, pointer, world) → {number}

2025-01-10 15:47:30
Physics.Arcade.Body#customSeparateY
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

customSeparateY : boolean This flag allows you to disable the custom y separation that takes place by Physics.Arcade.separate.

2025-01-10 15:47:30
Physics.Arcade.TilemapCollision#TilemapCollision
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.TilemapCollision

new TilemapCollision() The Arcade Physics Tile map collision methods. Source code:

2025-01-10 15:47:30
Weapon#y
  • References/Game Development/Phaser/Arcade Physics/Weapon

y : number The y coordinate from which bullets are fired. This is the same as Weapon.fireFrom.y, andcan be overridden

2025-01-10 15:47:30
Weapon#bulletSpeed
  • References/Game Development/Phaser/Arcade Physics/Weapon

bulletSpeed : number The speed at which the bullets are fired. This value is given in pixels per second, andis used to set

2025-01-10 15:47:30
Physics.Arcade.Body#destroy()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

destroy() Destroys this Body. First it calls Group.removeFromHash if the Game Object this Body belongs to is part of a Group

2025-01-10 15:47:30
Weapon#trackRotation
  • References/Game Development/Phaser/Arcade Physics/Weapon

trackRotation : boolean If the Weapon is tracking a Sprite, should it also track the Sprites rotation?This is useful for

2025-01-10 15:47:30
Physics.Arcade.Body#setSize()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

setSize(width, height, offsetX, offsetY) You can modify the size of the

2025-01-10 15:47:30
Physics.Arcade.Body#isMoving
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

isMoving : boolean Set by the moveTo and moveFrom methods. Source

2025-01-10 15:47:30
Physics.Arcade#checkCollision
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

checkCollision : Object Set the checkCollision properties to control for which bounds collision is processed.For example

2025-01-10 15:47:30