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  • References
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  • Arcade Physics
  • Physics.Arcade

Physics.Arcade#isPaused

isPaused : boolean

If true the Body.preUpdate method will be skipped, halting all motion for all bodies. Note that other methods such as collide will still work, so be careful not to call them on paused bodies.

Source code: physics/arcade/World.js (Line 72)
Links:
  • http://phaser.io/docs/2.6.2/Phaser.Physics.Arcade.html#isPaused
doc_phaser
doc_phaser
2025-01-10 15:47:30
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