new Arcade(game) The Arcade Physics world. Contains Arcade Physics related collision, overlap and motion methods. Parameters
bulletFrame : string | integer The Texture Frame that the Bullets use when rendering.Changing this has no effect on bullets
bulletClass : Object The Class of the bullets that are launched by this Weapon. Defaults Phaser.Bullet, but can be
drag : Phaser.Point The drag applied to the motion
resumeAll() → {Phaser.Weapon}
[static] BOTTOM_TOP : number A constant used for the sortDirection value.Use this if
bounds : Phaser.Rectangle The bounds inside
checkCollision : Object Set the checkCollision properties to control for which bounds collision is processed.For example
angleBetweenCenters(source, target) → {number} Find the angle in radians between centers of two
angleToXY(displayObject, x, y, world) → {number} Find the angle in
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