[readonly] halfWidth : number The calculated width / 2 of the physics body.
y : number The y position. Source code:
blocked : Object This object is populated with boolean values when the Body collides with the World bounds or a Tile.For
overlapY : number When this body collides with another, the amount of overlap is stored here. The amount of vertical overlap during
worldAngleToPointer(displayObject, pointer) → {number} Find the angle
maxObjects : number Used by the QuadTree to set the maximum number of objects per quad.
angleToPointer(displayObject, pointer, world) → {number}
computeVelocity(axis, body, velocity, acceleration, drag, max) → {number}
fireAtSprite(sprite) → {Phaser.Bullet}
distanceBetween(source, target, world) → {number} Find the distance
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