fireRate : number The rate at which this Weapon can fire. The value is given in milliseconds.
isPaused : boolean If true the Body.preUpdate method will be skipped, halting all motion for all bodies
fire(from, x, y) → {
[readonly] width : number The calculated width of the physics body.
[static] KILL_STATIC_BOUNDS : integer A bulletKillType constant that automatically
accelerateToObject(displayObject, destination, speed, xSpeedMax, ySpeedMax)
autoExpandBulletsGroup : boolean Should the bullet pool run out of bullets (i.e. they are all in flight) then thisboolean
sort(group, sortDirection) This method will sort a Groups hash array. If the Group has p
stopVelocityOnCollide : boolean Set by the moveTo and moveFrom methods.
debug(x, y, debugBodies) Uses Game.Debug
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