OVERLAP_BIAS : number A value added to the delta values during collision checks. Source
autoExpandBulletsGroup : boolean Should the bullet pool run out of bullets (i.e. they are all in flight) then thisboolean
debug(x, y, debugBodies) Uses Game.Debug
destroy() Destroys this Body. First it calls Group.removeFromHash if the Game Object this Body belongs to is part of a Group
sprite : Phaser.Sprite Reference to the parent Sprite
bulletSpeed : number The speed at which the bullets are fired. This value is given in pixels per second, andis used to set
bullets : Phaser.Group This is the Phaser.Group
setSize(width, height, offsetX, offsetY) You can modify the size of the
bulletGravity : Phaser.Point This is the amount of
checkCollision : Object Set the checkCollision properties to control for which bounds collision is processed.For example
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