[static] KILL_NEVER : integer A bulletKillType constant that stops the bullets
trackRotation : boolean If the Weapon is tracking a Sprite, should it also track the Sprites rotation?This is useful for
[readonly] width : number The calculated width of the physics body.
sort(group, sortDirection) This method will sort a Groups hash array. If the Group has p
sprite : Phaser.Sprite Reference to the parent Sprite
isMoving : boolean Set by the moveTo and moveFrom methods. Source
[static] KILL_STATIC_BOUNDS : integer A bulletKillType constant that automatically
bulletSpeed : number The speed at which the bullets are fired. This value is given in pixels per second, andis used to set
y : number The y coordinate from which bullets are fired. This is the same as Weapon.fireFrom.y, andcan be overridden
setSize(width, height, offsetX, offsetY) You can modify the size of the
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