maxVelocity : Phaser.Point The maximum velocity in
bulletKey : string The Texture Key that the Bullets use when rendering.Changing this has no effect on bullets in-flight,
bulletKillDistance : number If you've set bulletKillType to Phaser.Weapon.KILL_DISTANCE this controls
tilePadding : Phaser.Point If this is an especially
gravity : Phaser.Point A local gravity applied to this
fireAngle : integer The angle at which the bullets are fired. This can be a const such as Phaser.ANGLE_UPor it can be any
trackPointer(pointer, offsetX, offsetY) → {
pauseAll() → {Phaser.Weapon}
destroy() Destroys this Weapon. It removes itself from the PluginManager, destroysthe bullets Group, and nulls internal references
bulletFrame : string | integer The Texture Frame that the Bullets use when rendering.Changing this has no effect on bullets
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