[readonly] angle : number The angle of the Body's velocity in radians.
setCircle(radius, offsetX, offsetY) Sets this
bulletKey : string The Texture Key that the Bullets use when rendering.Changing this has no effect on bullets in-flight,
angularVelocity : number The angular velocity controls the rotation speed of the Body. It is measured in degrees per second.
bulletWorldWrap : boolean Should the Bullets wrap around the world bounds? This automatically callsWorld.wrap
trackedPointer : Phaser.Pointer The Pointer currently
onFire : Phaser.Signal The onFire Signal is dispatched
bulletSpeedVariance : number This is a variance added to the speed of Bullets when they are fired.If bullets have a
bulletAngleOffset : number An optional angle offset applied to the Bullets when they are launched.This is useful if for example
resumeAll() → {Phaser.Weapon}
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