[readonly] halfHeight : number The calculated height / 2 of the physics body.
[readonly] angle : number The angle of the Body's velocity in radians.
hitTest(x, y) → {boolean} Tests if a world point lies within this Body. Parameters
moveToPointer(displayObject, speed, pointer, maxTime)
maxVelocity : Phaser.Point The maximum velocity in
fireAtXY(x, y) → {
[readonly] isCircle : boolean If true this Body is using circular collision detection
shots : number The total number of bullets this Weapon has fired so far.You can limit the number of shots allowed (via
gravity : Phaser.Point A local gravity applied to this
angularVelocity : number The angular velocity controls the rotation speed of the Body. It is measured in degrees per second.
Page 4 of 21