bulletWorldWrap : boolean Should the Bullets wrap around the world bounds? This automatically callsWorld.wrap
[readonly] height : number The calculated height of the physics body.
[readonly] isCircle : boolean If true this Body is using circular collision detection
moveToPointer(displayObject, speed, pointer, maxTime)
shots : number The total number of bullets this Weapon has fired so far.You can limit the number of shots allowed (via
allowRotation : boolean Allow this Body to be rotated? (via angularVelocity, etc) Default
touching : Object This object is populated with boolean values when the Body collides with another.touching.up = true means
fireAtXY(x, y) → {
resetShots(newLimit) → {Phaser
bulletCollideWorldBounds : boolean Should bullets collide with the World bounds or not?
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