allowRotation : boolean Allow this Body to be rotated? (via angularVelocity, etc) Default
worldBounce : Phaser.Point The elasticity of the Body
bulletWorldWrapPadding : integer If bulletWorldWrap is true then you can provide an optional padding value with this
touching : Object This object is populated with boolean values when the Body collides with another.touching.up = true means
enable : boolean A disabled body won't be checked for any form of collision or overlap or have its pre/post updates run.
killAll() → {Phaser.Weapon}
bulletRotateToVelocity : boolean Bullets can optionally adjust their rotation in-flight to match their velocity.This can
bulletAngleVariance : number This is a variance added to the angle of Bullets when they are fired.If you fire from an angle
fireFrom : Phaser.Rectangle This is a Rectangle
setCircle(radius, offsetX, offsetY) Sets this
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