Physics.Arcade.Body#worldBounce

worldBounce : Phaser.Point

The elasticity of the Body when colliding with the World bounds.
By default this property is null, in which case Body.bounce is used instead. Set this property
to a Phaser.Point object in order to enable a World bounds specific bounce value.

Source code: physics/arcade/Body.js (Line 189)
doc_phaser
2025-01-10 15:47:30
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