angleToXY(displayObject, x, y, world) → {number}
Find the angle in radians between a display object (like a Sprite) and the given x/y coordinate.
The optional world argument allows you to return the result based on the Game Objects world property,
instead of its x and y values. This is useful of the object has been nested inside an offset Group,
or parent Game Object.
Parameters
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
displayObject |  any | The Display Object to test from.  |  ||
x |  number | The x coordinate to get the angle to.  |  ||
y |  number | The y coordinate to get the angle to.  |  ||
world |  boolean |  <optional> |  false | Calculate the angle using World coordinates (true), or Object coordinates (false, the default)  |  
Returns
 number - 
 The angle in radians between displayObject.x/y to Pointer.x/y
- Source code: physics/arcade/World.js (Line 2041)
 
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