accelerateToPointer(displayObject, pointer, speed, xSpeedMax,
forEach(callback, callbackContext, args) → {
[readonly] speed : number The speed of the Body as calculated by its velocity.
bounds : Phaser.Rectangle This Rectangle defines
[static] RIGHT_LEFT : number A constant used for the sortDirection value.Use this if
setBounds(x, y, width, height) Updates the size of this physics world. Parameters
maxLevels : number Used by the QuadTree to set the maximum number of iteration levels.
enableBody(object) Creates an Arcade Physics body on the given game object. A game object can only have 1 physics body active
[static] KILL_WORLD_BOUNDS : integer A bulletKillType constant that automatically
onKill : Phaser.Signal The onKill Signal is dispatched
Page 16 of 21