accelerateToPointer(displayObject, pointer, speed, xSpeedMax,
TILE_BIAS : number A value added to the delta values during collision with tiles. Adjust this if you get tunneling.
createBullets(quantity, key, frame, group)
onCeiling() → {boolean} Returns true if the top of this Body is in contact with either the world
enableBody(object) Creates an Arcade Physics body on the given game object. A game object can only have 1 physics body active
deltaZ() → {number} Returns the delta z value. The difference between Body.rotation now and in the
trackOffset : Phaser.Point The Track Offset is a Point
movementCallback : Function Optional callback. If set, invoked during the running of moveTo or moveFrom
[static] KILL_LIFESPAN : integer A bulletKillType constant that automatically
[readonly] speed : number The speed of the Body as calculated by its velocity.
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