Physics.Arcade.Body#deltaX()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

deltaX() → {number} Returns the delta x value. The difference between Body.x now and in the previous

2025-01-10 15:47:30
Physics.Arcade.SORT_NONE
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

[static] SORT_NONE : number A constant used for the sortDirection value.Use this if

2025-01-10 15:47:30
Physics.Arcade.Body#wasTouching
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

wasTouching : Object This object is populated with previous touching values from the bodies previous collision. An object containing

2025-01-10 15:47:30
Physics.Arcade.Body#center
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

[readonly] center : Phaser.Point

2025-01-10 15:47:30
Physics.Arcade#velocityFromRotation()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

velocityFromRotation(rotation, speed, point) → {

2025-01-10 15:47:30
Physics.Arcade.Body#right
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

[readonly] right : number The right value of this Body (same as Body.x + Body.width)

2025-01-10 15:47:30
Physics.Arcade.Body#sourceWidth
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

[readonly] sourceWidth : number The un-scaled original size.

2025-01-10 15:47:30
Physics.Arcade#accelerateToXY()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

accelerateToXY(displayObject, x, y, speed, xSpeedMax, ySpeedMax)

2025-01-10 15:47:30
Physics.Arcade#game
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

game : Phaser.Game Local reference to game.

2025-01-10 15:47:30
Physics.Arcade.Body#onWorldBounds
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

onWorldBounds : Phaser.Signal A Signal that is dispatched

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