deltaX() → {number} Returns the delta x value. The difference between Body.x now and in the previous
[static] SORT_NONE : number A constant used for the sortDirection value.Use this if
wasTouching : Object This object is populated with previous touching values from the bodies previous collision. An object containing
[readonly] center : Phaser.Point
velocityFromRotation(rotation, speed, point) → {
[readonly] right : number The right value of this Body (same as Body.x + Body.width)
[readonly] sourceWidth : number The un-scaled original size.
accelerateToXY(displayObject, x, y, speed, xSpeedMax, ySpeedMax)
game : Phaser.Game Local reference to game.
onWorldBounds : Phaser.Signal A Signal that is dispatched
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