gravity : Phaser.Point The World gravity setting. Defaults
[readonly] center : Phaser.Point
new Weapon(game, parent) The Weapon Plugin provides the ability to easily create a bullet pool and manager. Weapons fire Phaser
angleBetween(source, target, world) → {number} Find the angle in radians
wasTouching : Object This object is populated with previous touching values from the bodies previous collision. An object containing
onMoveComplete : Phaser.Signal Listen for the completion
game : Phaser.Game Local reference to game.
[static] SORT_NONE : number A constant used for the sortDirection value.Use this if
velocityFromRotation(rotation, speed, point) → {
angularAcceleration : number The angular acceleration is the rate of change of the angular velocity. Measured in degrees per second
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