velocityFromRotation(rotation, speed, point) → {
gravity : Phaser.Point The World gravity setting. Defaults
[readonly] sourceWidth : number The un-scaled original size.
angleBetween(source, target, world) → {number} Find the angle in radians
bounce : Phaser.Point The elasticity of the Body when
bulletFrameCycle : boolean If you've added a set of frames via Weapon.setBulletFrames then you can optionallychose
accelerateToXY(displayObject, x, y, speed, xSpeedMax, ySpeedMax)
getObjectsAtLocation(x, y, group, callback, callbackContext, callbackArg)
immovable : boolean An immovable Body will not receive any impacts from other bodies.
onMoveComplete : Phaser.Signal Listen for the completion
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