previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
[readonly] length : integer Total number of children in this group, regardless of exists/alive
setSize(width, height) Sets the core game size. This resets the w/h parameters and bounds. Parameters
removeChildAt(index) → {DisplayObject}
getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
getFirstExists(exists, createIfNull, x, y,
resetCursor(index) → {any} Sets the group cursor to the first child
alignTo(parent, position, offsetX, offsetY) → {
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
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