[readonly] length : integer Total number of children in this group, regardless of exists/alive
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
topRight : Phaser.Point Source code:
pageAlignHorizontally : boolean When enabled the Display canvas will be horizontally-aligned in the Parent container (or
forceOrientation(forceLandscape, forcePortrait) Force the game to run in only one orientation. This
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
set(child, key, value, checkAlive, checkVisible, operation,
cursor : DisplayObject The current
addChildAt(child, index) → {DisplayObject}
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