sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
pageAlignHorizontally : boolean When enabled the Display canvas will be horizontally-aligned in the Parent container (or
checkAll(key, value, checkAlive, checkVisible, force)
[readonly] bounds : Phaser.Rectangle
forceOrientation(forceLandscape, forcePortrait) Force the game to run in only one orientation. This
set(child, key, value, checkAlive, checkVisible, operation,
new ScaleManager(game, width, height) Create a new ScaleManager object - this is done automatically by
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
getByName(name) → {any} Searches the Group for the first instance of a child with the name
[readonly] total : integer Total number of existing children in the group.
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