onChildInputUp : Phaser.Signal This Signal is dispatched
topRight : Phaser.Point Source code:
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
cursor : DisplayObject The current
set(child, key, value, checkAlive, checkVisible, operation,
setSize(width, height) Sets the core game size. This resets the w/h parameters and bounds. Parameters
alignTo(parent, position, offsetX, offsetY) → {
forceOrientation(forceLandscape, forcePortrait) Force the game to run in only one orientation. This
resetCursor(index) → {any} Sets the group cursor to the first child
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
Page 2 of 20