position : Phaser.Point Source code:
addChildAt(child, index) → {DisplayObject}
[readonly] total : integer Total number of existing children in the group.
forceOrientation(forceLandscape, forcePortrait) Force the game to run in only one orientation. This
[readonly] length : integer Total number of children in this group, regardless of exists/alive
resetCursor(index) → {any} Sets the group cursor to the first child
customSort(sortHandler, context) Sort the children in the group according to custom sort function.
setSize(width, height) Sets the core game size. This resets the w/h parameters and bounds. Parameters
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
removeBetween(startIndex, endIndex, destroy, silent)
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