[readonly] isGamePortrait : boolean Returns true if the game dimensions are portrait (height
onFullScreenChange : Phaser.Signal This signal is
[readonly] physicsType : number The const physics body type of this object.
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
setMinMax(minWidth, minHeight, maxWidth, maxHeight) Set the min and max
[readonly] boundingParent :DOMElement The DOM element that is considered the Parent bounding
onChildInputOut : Phaser.Signal This Signal is dispatched
[readonly] aspectRatio : number The aspect ratio of the scaled Display canvas.
fullScreenTarget :DOMElement If specified, this is the DOM element on which the Fullscreen API enter request will be invoked.
setUserScale(hScale, vScale, hTrim, vTrim) Set a User scaling factor used
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