FlexLayer#getBounds()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global

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FlexLayer#hash
  • References/Game Development/Phaser/Game Scaling/FlexLayer

hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and

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ScaleManager#boundingParent
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] boundingParent :DOMElement The DOM element that is considered the Parent bounding

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FlexLayer#remove()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

remove(child, destroy, silent) → {boolean}

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FlexLayer#topMiddle
  • References/Game Development/Phaser/Game Scaling/FlexLayer

topMiddle : Phaser.Point Source code:

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ScaleManager#refresh()
  • References/Game Development/Phaser/Game Scaling/ScaleManager

refresh() The "refresh" methods informs the ScaleManager that a layout refresh is required. The ScaleManager automatically queues

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ScaleManager#aspectRatio
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] aspectRatio : number The aspect ratio of the scaled Display canvas.

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ScaleManager#fullScreenTarget
  • References/Game Development/Phaser/Game Scaling/ScaleManager

fullScreenTarget :DOMElement If specified, this is the DOM element on which the Fullscreen API enter request will be invoked.

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FlexLayer#top
  • References/Game Development/Phaser/Game Scaling/FlexLayer

top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions

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ScaleManager#scaleFactor
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] scaleFactor : Phaser.Point

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