checkProperty(child, key, value, force) → {boolean} Checks a property
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
createCustomLayer(width, height, children) → {
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
iterate(key, value, returnType, callback, callbackContext, args)
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
[readonly] isGamePortrait : boolean Returns true if the game dimensions are portrait (height
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
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