FlexLayer#setChildIndex()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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FlexLayer#removeChildren()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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FlexLayer#height
  • References/Game Development/Phaser/Game Scaling/FlexLayer

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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FlexLayer#name
  • References/Game Development/Phaser/Game Scaling/FlexLayer

name : string A name for this group. Not used internally but useful for debugging.

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FlexLayer#bottom
  • References/Game Development/Phaser/Game Scaling/FlexLayer

bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups

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ScaleManager#windowConstraints
  • References/Game Development/Phaser/Game Scaling/ScaleManager

windowConstraints The edges on which to constrain the game Display/canvas in addition to the restrictions of the parent container. The properties are

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FlexLayer#bounds
  • References/Game Development/Phaser/Game Scaling/FlexLayer

bounds : Phaser.Rectangle Source

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FlexLayer#removeFromHash()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call

2025-01-10 15:47:30
FlexGrid#positionCustom
  • References/Game Development/Phaser/Game Scaling/FlexGrid

[readonly] positionCustom Properties: Name Type

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FlexLayer#callAllExists()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not

2025-01-10 15:47:30