setAll(key, value, checkAlive, checkVisible, operation, force)
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
[readonly] parentScaleFactor : Phaser.Point
getFirstDead(createIfNull, x, y, key,
[static] NO_SCALE : integer A scale mode that prevents any scaling - see
addAt(child, index, silent) → {
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
windowConstraints The edges on which to constrain the game Display/canvas in addition to the restrictions of the parent container. The properties are
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
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