FlexLayer#right
  • References/Game Development/Phaser/Game Scaling/FlexLayer

right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups

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FlexLayer#removeChildren()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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FlexLayer#countLiving()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

countLiving() → {integer} Get the number of living children in this group. Returns

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FlexLayer#inputEnableChildren
  • References/Game Development/Phaser/Game Scaling/FlexLayer

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled

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FlexLayer#removeFromHash()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call

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FlexLayer#physicsBodyType
  • References/Game Development/Phaser/Game Scaling/FlexLayer

physicsBodyType : integer If enableBody

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ScaleManager#parentScaleFactor
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] parentScaleFactor : Phaser.Point

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FlexLayer#removeAll()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

removeAll(destroy, silent, destroyTexture) Removes

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FlexLayer#getFirstDead()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getFirstDead(createIfNull, x, y, key,

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FlexLayer#ignoreDestroy
  • References/Game Development/Phaser/Game Scaling/FlexLayer

ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy

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