getAt(index) → {DisplayObject | integer}
manager : Phaser.ScaleManager A reference
createFullLayer(children) → {
debug() Call in the render function to output the bounds rects. Source code:
removeChild(child) → {DisplayObject}
grid : Phaser.FlexGrid EXPERIMENTAL:
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
countLiving() → {integer} Get the number of living children in this group. Returns
createFluidLayer(children) → {
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