setAll(key, value, checkAlive, checkVisible, operation, force)
refresh() Updates all internal vars such as the bounds and scale values. Source
onResize(width, height) Called when the game container changes dimensions. Parameters
removeAll(destroy, silent, destroyTexture) Removes
[readonly] parentScaleFactor : Phaser.Point
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
[readonly] height : number Target height (in pixels) of the Display canvas.
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
onSizeChange : Phaser.Signal This signal is dispatched
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