setAll(key, value, checkAlive, checkVisible, operation, force)
onDestroy : Phaser.Signal This signal is dispatched
[readonly] height : number Target height (in pixels) of the Display canvas.
onSizeChange : Phaser.Signal This signal is dispatched
[readonly] z : integer The z-depth value of this object within its parent container/Group
onResize(width, height) Called when the game container changes dimensions. Parameters
[static] NO_SCALE : integer A scale mode that prevents any scaling - see
createFluidLayer(children) → {
getAt(index) → {DisplayObject | integer}
refresh() Updates all internal vars such as the bounds and scale values. Source
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