[readonly] bounds : Phaser.Rectangle
[static] RESIZE : integer A scale mode that causes the Game size to change - see
forceOrientation(forceLandscape, forcePortrait) Force the game to run in only one orientation. This
new ScaleManager(game, width, height) Create a new ScaleManager object - this is done automatically by
pageAlignHorizontally : boolean When enabled the Display canvas will be horizontally-aligned in the Parent container (or
[readonly] screenOrientation : string The last known orientation of the screen, as
[readonly] isGamePortrait : boolean Returns true if the game dimensions are portrait (height
setMinMax(minWidth, minHeight, maxWidth, maxHeight) Set the min and max
[readonly] scaleFactor : Phaser.Point
refresh() The "refresh" methods informs the ScaleManager that a layout refresh is required. The ScaleManager automatically queues
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