[static] USER_SCALE : integer A scale mode that allows a custom scale factor - see
[readonly] isLandscape : boolean Returns true if the screen orientation is in landscape mode
[static] SHOW_ALL : integer A scale mode that shows the entire game while maintaining proportions
onFullScreenError : Phaser.Signal This signal is dispatched
leaveIncorrectOrientation : Phaser.Signal This signal
[readonly] isPortrait : boolean Returns true if the screen orientation is in portrait mode
fullScreenScaleMode : integer The scaling method used by the ScaleManager when in fullscreen. See
[readonly] sourceAspectRatio : number The aspect ratio of the original game dimensions.
hasPhaserSetFullScreen : boolean This boolean provides you with a way to determine if the browser is in Full Screenmode (via
pageAlignVertically : boolean When enabled the Display canvas will be vertically-aligned in the Parent container (or
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