ScaleManager.USER_SCALE
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[static] USER_SCALE : integer A scale mode that allows a custom scale factor - see

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ScaleManager#isLandscape
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] isLandscape : boolean Returns true if the screen orientation is in landscape mode

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ScaleManager.SHOW_ALL
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[static] SHOW_ALL : integer A scale mode that shows the entire game while maintaining proportions

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ScaleManager#onFullScreenError
  • References/Game Development/Phaser/Game Scaling/ScaleManager

onFullScreenError : Phaser.Signal This signal is dispatched

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ScaleManager#leaveIncorrectOrientation
  • References/Game Development/Phaser/Game Scaling/ScaleManager

leaveIncorrectOrientation : Phaser.Signal This signal

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ScaleManager#isPortrait
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] isPortrait : boolean Returns true if the screen orientation is in portrait mode

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ScaleManager#fullScreenScaleMode
  • References/Game Development/Phaser/Game Scaling/ScaleManager

fullScreenScaleMode : integer The scaling method used by the ScaleManager when in fullscreen. See

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ScaleManager#sourceAspectRatio
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] sourceAspectRatio : number The aspect ratio of the original game dimensions.

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ScaleManager#hasPhaserSetFullScreen
  • References/Game Development/Phaser/Game Scaling/ScaleManager

hasPhaserSetFullScreen : boolean This boolean provides you with a way to determine if the browser is in Full Screenmode (via

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ScaleManager#pageAlignVertically
  • References/Game Development/Phaser/Game Scaling/ScaleManager

pageAlignVertically : boolean When enabled the Display canvas will be vertically-aligned in the Parent container (or

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