[static] USER_SCALE : integer A scale mode that allows a custom scale factor - see
parentNode :DOMElement The original DOM element for the parent of the Display canvas.This may be different in fullscreen
enterIncorrectOrientation : Phaser.Signal This signal
setGameSize(width, height) Set the actual Game size.Use this instead of directly changing game.width or game
leaveIncorrectOrientation : Phaser.Signal This signal
[readonly] isPortrait : boolean Returns true if the screen orientation is in portrait mode
hasPhaserSetFullScreen : boolean This boolean provides you with a way to determine if the browser is in Full Screenmode (via
[readonly] isGameLandscape : boolean Returns true if the game dimensions are landscape (width
onFullScreenError : Phaser.Signal This signal is dispatched
pageAlignVertically : boolean When enabled the Display canvas will be vertically-aligned in the Parent container (or
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