[readonly] aspectRatio : number The aspect ratio of the scaled Display canvas.
fullScreenTarget :DOMElement If specified, this is the DOM element on which the Fullscreen API enter request will be invoked.
setUserScale(hScale, vScale, hTrim, vTrim) Set a User scaling factor used
refresh() The "refresh" methods informs the ScaleManager that a layout refresh is required. The ScaleManager automatically queues
[readonly] isFullScreen : boolean Returns true if the browser is in fullscreen mode, otherwise
[readonly] width : number Target width (in pixels) of the Display canvas.
stopFullScreen() → {boolean} Stops / exits fullscreen mode, if active. Returns
onOrientationChange : Phaser.Signal This signal is
[readonly] scaleFactor : Phaser.Point
windowConstraints The edges on which to constrain the game Display/canvas in addition to the restrictions of the parent container. The properties are
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