onOrientationChange : Phaser.Signal This signal is
fullScreenTarget :DOMElement If specified, this is the DOM element on which the Fullscreen API enter request will be invoked.
onFullScreenChange : Phaser.Signal This signal is
refresh() The "refresh" methods informs the ScaleManager that a layout refresh is required. The ScaleManager automatically queues
[readonly] boundingParent :DOMElement The DOM element that is considered the Parent bounding
setUserScale(hScale, vScale, hTrim, vTrim) Set a User scaling factor used
[readonly] aspectRatio : number The aspect ratio of the scaled Display canvas.
[readonly] isGamePortrait : boolean Returns true if the game dimensions are portrait (height
stopFullScreen() → {boolean} Stops / exits fullscreen mode, if active. Returns
onFullScreenInit : Phaser.Signal This signal is dispatched
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