ScaleManager#height
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] height : number Target height (in pixels) of the Display canvas.

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ScaleManager#onSizeChange
  • References/Game Development/Phaser/Game Scaling/ScaleManager

onSizeChange : Phaser.Signal This signal is dispatched

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ScaleManager.NO_SCALE
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[static] NO_SCALE : integer A scale mode that prevents any scaling - see

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ScaleManager#parentScaleFactor
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] parentScaleFactor : Phaser.Point

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ScaleManager#grid
  • References/Game Development/Phaser/Game Scaling/ScaleManager

grid : Phaser.FlexGrid EXPERIMENTAL:

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ScaleManager#onFullScreenInit
  • References/Game Development/Phaser/Game Scaling/ScaleManager

onFullScreenInit : Phaser.Signal This signal is dispatched

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ScaleManager#scaleMode
  • References/Game Development/Phaser/Game Scaling/ScaleManager

scaleMode : integer The scaling method used by the ScaleManager when not in fullscreen.

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ScaleManager#parentIsWindow
  • References/Game Development/Phaser/Game Scaling/ScaleManager

parentIsWindow : boolean If the parent container of the Game canvas is the browser window itself (i.e. document.body),rather

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ScaleManager#parentNode
  • References/Game Development/Phaser/Game Scaling/ScaleManager

parentNode :DOMElement The original DOM element for the parent of the Display canvas.This may be different in fullscreen

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ScaleManager#startFullScreen()
  • References/Game Development/Phaser/Game Scaling/ScaleManager

startFullScreen(antialias, allowTrampoline) → {boolean}

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