[readonly] parentScaleFactor : Phaser.Point
[static] NO_SCALE : integer A scale mode that prevents any scaling - see
windowConstraints The edges on which to constrain the game Display/canvas in addition to the restrictions of the parent container. The properties are
[readonly] height : number Target height (in pixels) of the Display canvas.
scaleMode : integer The scaling method used by the ScaleManager when not in fullscreen.
onFullScreenInit : Phaser.Signal This signal is dispatched
grid : Phaser.FlexGrid EXPERIMENTAL:
[readonly] isLandscape : boolean Returns true if the screen orientation is in landscape mode
startFullScreen(antialias, allowTrampoline) → {boolean}
[static] USER_SCALE : integer A scale mode that allows a custom scale factor - see
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