[readonly] bounds : Phaser.Rectangle
forceOrientation(forceLandscape, forcePortrait) Force the game to run in only one orientation. This
pageAlignHorizontally : boolean When enabled the Display canvas will be horizontally-aligned in the Parent container (or
[static] RESIZE : integer A scale mode that causes the Game size to change - see
[readonly] screenOrientation : string The last known orientation of the screen, as
new ScaleManager(game, width, height) Create a new ScaleManager object - this is done automatically by
onFullScreenChange : Phaser.Signal This signal is
[readonly] boundingParent :DOMElement The DOM element that is considered the Parent bounding
refresh() The "refresh" methods informs the ScaleManager that a layout refresh is required. The ScaleManager automatically queues
[readonly] aspectRatio : number The aspect ratio of the scaled Display canvas.
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