new ScaleManager(game, width, height)
Create a new ScaleManager object - this is done automatically by Phaser.Game
The width
and height
constructor parameters can either be a number which represents pixels or a string that represents a percentage: e.g. 800
(for 800 pixels) or "80%"
for 80%.
Parameters
Name | Type | Description |
---|---|---|
game | Phaser.Game | A reference to the currently running game. |
width | number | string | The width of the game. See above. |
height | number | string | The height of the game. See above. |
- Source code: core/ScaleManager.js (Line 46)
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