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  • References
  • Game Development
  • Phaser
  • Game Scaling
  • ScaleManager

ScaleManager#parentIsWindow

parentIsWindow : boolean

If the parent container of the Game canvas is the browser window itself (i.e. document.body),
rather than another div, this should set to true.

The parentNode property is generally ignored while this is in effect.

Source code: core/ScaleManager.js (Line 442)
Links:
  • http://phaser.io/docs/2.6.2/Phaser.ScaleManager.html#parentIsWindow
doc_phaser
doc_phaser
2025-01-10 15:47:30
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Popular Articles
ScaleManager#ScaleManager new ScaleManager(game, width, height) Create a new ScaleManager object - this is done automatically by Phaser.Game The width and height constructor
ScaleManager#parentNode parentNode :DOMElement The original DOM element for the parent of the Display canvas.This may be different in fullscreen - see createFullScreenTarg
ScaleManager#startFullScreen() startFullScreen(antialias, allowTrampoline) → {boolean} Start the browsers fullscreen mode - this must be called from a user input Pointer or Mouse
ScaleManager#isLandscape [readonly] isLandscape : boolean Returns true if the screen orientation is in landscape mode. Source code: core/ScaleManager.js (Line 2347)
ScaleManager#height [readonly] height : number Target height (in pixels) of the Display canvas. Source code: core/ScaleManager.js (Line 83)


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