setUserScale(hScale, vScale, hTrim, vTrim)
Set a User scaling factor used in the USER_SCALE scaling mode.
The target canvas size is computed by:
canvas.width = (game.width * hScale) - hTrim canvas.height = (game.height * vScale) - vTrim
This method can be used in the resize callback.
Parameters
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
hScale |  number | Horizontal scaling factor.  |  ||
vScale |  numer | Vertical scaling factor.  |  ||
hTrim |  integer |  <optional> |  0 | Horizontal trim, applied after scaling.  |  
vTrim |  integer |  <optional> |  0 | Vertical trim, applied after scaling.  |  
- Source code: core/ScaleManager.js (Line 909)
 
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