setUserScale(hScale, vScale, hTrim, vTrim)
Set a User scaling factor used in the USER_SCALE scaling mode.
The target canvas size is computed by:
canvas.width = (game.width * hScale) - hTrim canvas.height = (game.height * vScale) - vTrim
This method can be used in the resize callback.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
hScale | number | Horizontal scaling factor. | ||
vScale | numer | Vertical scaling factor. | ||
hTrim | integer | <optional> | 0 | Horizontal trim, applied after scaling. |
vTrim | integer | <optional> | 0 | Vertical trim, applied after scaling. |
- Source code: core/ScaleManager.js (Line 909)
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