FlexLayer#right
  • References/Game Development/Phaser/Game Scaling/FlexLayer

right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups

2025-01-10 15:47:30
FlexLayer#removeAll()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

removeAll(destroy, silent, destroyTexture) Removes

2025-01-10 15:47:30
FlexGrid#onResize()
  • References/Game Development/Phaser/Game Scaling/FlexGrid

onResize(width, height) Called when the game container changes dimensions. Parameters

2025-01-10 15:47:30
ScaleManager#height
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] height : number Target height (in pixels) of the Display canvas.

2025-01-10 15:47:30
ScaleManager#scaleMode
  • References/Game Development/Phaser/Game Scaling/ScaleManager

scaleMode : integer The scaling method used by the ScaleManager when not in fullscreen.

2025-01-10 15:47:30
ScaleManager#onFullScreenInit
  • References/Game Development/Phaser/Game Scaling/ScaleManager

onFullScreenInit : Phaser.Signal This signal is dispatched

2025-01-10 15:47:30
FlexLayer#z
  • References/Game Development/Phaser/Game Scaling/FlexLayer

[readonly] z : integer The z-depth value of this object within its parent container/Group

2025-01-10 15:47:30
FlexLayer#physicsSortDirection
  • References/Game Development/Phaser/Game Scaling/FlexLayer

physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property

2025-01-10 15:47:30
ScaleManager#grid
  • References/Game Development/Phaser/Game Scaling/ScaleManager

grid : Phaser.FlexGrid EXPERIMENTAL:

2025-01-10 15:47:30
FlexLayer#onDestroy
  • References/Game Development/Phaser/Game Scaling/FlexLayer

onDestroy : Phaser.Signal This signal is dispatched

2025-01-10 15:47:30