FlexLayer#getLocalBounds()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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FlexLayer#exists
  • References/Game Development/Phaser/Game Scaling/FlexLayer

exists : boolean If exists is true the group is updated, otherwise it is skipped.

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FlexLayer#pendingDestroy
  • References/Game Development/Phaser/Game Scaling/FlexLayer

pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy

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ScaleManager#parentNode
  • References/Game Development/Phaser/Game Scaling/ScaleManager

parentNode :DOMElement The original DOM element for the parent of the Display canvas.This may be different in fullscreen

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ScaleManager#startFullScreen()
  • References/Game Development/Phaser/Game Scaling/ScaleManager

startFullScreen(antialias, allowTrampoline) → {boolean}

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ScaleManager.USER_SCALE
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[static] USER_SCALE : integer A scale mode that allows a custom scale factor - see

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FlexLayer#angle
  • References/Game Development/Phaser/Game Scaling/FlexLayer

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its

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ScaleManager#isLandscape
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] isLandscape : boolean Returns true if the screen orientation is in landscape mode

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FlexLayer#rotation
  • References/Game Development/Phaser/Game Scaling/FlexLayer

rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself

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FlexLayer#FlexLayer
  • References/Game Development/Phaser/Game Scaling/FlexLayer

new FlexLayer(manager, position, bounds, scale) WARNING: This is an EXPERIMENTAL class. The API will change significantly in the coming

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