FlexLayer#FlexLayer
  • References/Game Development/Phaser/Game Scaling/FlexLayer

new FlexLayer(manager, position, bounds, scale) WARNING: This is an EXPERIMENTAL class. The API will change significantly in the coming

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FlexLayer#exists
  • References/Game Development/Phaser/Game Scaling/FlexLayer

exists : boolean If exists is true the group is updated, otherwise it is skipped.

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FlexLayer#forEach()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

forEach(callback, callbackContext, checkExists, args) Call a function on

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ScaleManager.USER_SCALE
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[static] USER_SCALE : integer A scale mode that allows a custom scale factor - see

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FlexLayer#getChildIndex()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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ScaleManager#parentIsWindow
  • References/Game Development/Phaser/Game Scaling/ScaleManager

parentIsWindow : boolean If the parent container of the Game canvas is the browser window itself (i.e. document.body),rather

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FlexLayer#getLocalBounds()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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FlexLayer#create()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

create(x, y, key, frame, exists, index)

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FlexLayer#pendingDestroy
  • References/Game Development/Phaser/Game Scaling/FlexLayer

pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy

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ScaleManager#parentNode
  • References/Game Development/Phaser/Game Scaling/ScaleManager

parentNode :DOMElement The original DOM element for the parent of the Display canvas.This may be different in fullscreen

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