[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group
getRandom(startIndex, length) → {any} Returns
[static] EXACT_FIT : integer A scale mode that stretches content to fill all available space
manager Properties: Name Type Description
bottomMiddle : Phaser.Point Source code:
getAll(property, value, startIndex, endIndex)
[readonly] isGameLandscape : boolean Returns true if the game dimensions are landscape (width
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
setResizeCallback(callback, context) Sets the callback that will be invoked before sizing calculations. This is the appropriate
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