enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
[static] SHOW_ALL : integer A scale mode that shows the entire game while maintaining proportions
onFullScreenError : Phaser.Signal This signal is dispatched
getRandom(startIndex, length) → {any} Returns
getAll(property, value, startIndex, endIndex)
debug() Debug. Source code:
getFurthestFrom(object, callback, callbackContext) → {any}
moveAll(group, silent) → {Phaser
setGameSize(width, height) Set the actual Game size.Use this instead of directly changing game.width or game
leaveIncorrectOrientation : Phaser.Signal This signal
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