forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
getRandom(startIndex, length) → {any} Returns
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
topLeft : Phaser.Point Source code:
hasPhaserSetFullScreen : boolean This boolean provides you with a way to determine if the browser is in Full Screenmode (via
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
new FlexGrid(manager, width, height) WARNING: This is an EXPERIMENTAL class. The API will change significantly in the coming versions
[static] EXACT_FIT : integer A scale mode that stretches content to fill all available space
setGameSize(width, height) Set the actual Game size.Use this instead of directly changing game.width or game
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