FlexLayer#enableBody
  • References/Game Development/Phaser/Game Scaling/FlexLayer

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If

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ScaleManager.SHOW_ALL
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[static] SHOW_ALL : integer A scale mode that shows the entire game while maintaining proportions

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ScaleManager#onFullScreenError
  • References/Game Development/Phaser/Game Scaling/ScaleManager

onFullScreenError : Phaser.Signal This signal is dispatched

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FlexLayer#getRandom()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getRandom(startIndex, length) → {any} Returns

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FlexLayer#getAll()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getAll(property, value, startIndex, endIndex)

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FlexLayer#debug()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

debug() Debug. Source code:

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FlexLayer#getFurthestFrom()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

getFurthestFrom(object, callback, callbackContext) → {any}

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FlexLayer#moveAll()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

moveAll(group, silent) → {Phaser

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ScaleManager#setGameSize()
  • References/Game Development/Phaser/Game Scaling/ScaleManager

setGameSize(width, height) Set the actual Game size.Use this instead of directly changing game.width or game

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ScaleManager#leaveIncorrectOrientation
  • References/Game Development/Phaser/Game Scaling/ScaleManager

leaveIncorrectOrientation : Phaser.Signal This signal

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