setResizeCallback(callback, context) Sets the callback that will be invoked before sizing calculations. This is the appropriate
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
new FlexGrid(manager, width, height) WARNING: This is an EXPERIMENTAL class. The API will change significantly in the coming versions
[readonly] isGameLandscape : boolean Returns true if the game dimensions are landscape (width
[readonly] isPortrait : boolean Returns true if the screen orientation is in portrait mode
getClosestTo(object, callback, callbackContext) → {any}
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group
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