leaveIncorrectOrientation : Phaser.Signal This signal
getClosestTo(object, callback, callbackContext) → {any}
[static] SHOW_ALL : integer A scale mode that shows the entire game while maintaining proportions
getFurthestFrom(object, callback, callbackContext) → {any}
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
[readonly] isPortrait : boolean Returns true if the screen orientation is in portrait mode
setResizeCallback(callback, context) Sets the callback that will be invoked before sizing calculations. This is the appropriate
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
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