onChildInputOver : Phaser.Signal This Signal is dispatched
setGameSize(width, height) Set the actual Game size.Use this instead of directly changing game.width or game
[readonly] children : Array.<Displa
debug() Debug. Source code:
enterIncorrectOrientation : Phaser.Signal This signal
getFurthestFrom(object, callback, callbackContext) → {any}
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
new FlexGrid(manager, width, height) WARNING: This is an EXPERIMENTAL class. The API will change significantly in the coming versions
Page 19 of 20