FlexLayer#moveAll()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

moveAll(group, silent) → {Phaser

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FlexLayer#filter()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

filter(predicate, checkExists) → {Phaser

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FlexLayer#grid
  • References/Game Development/Phaser/Game Scaling/FlexLayer

grid : Phaser.FlexGrid A reference to the

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FlexLayer#contains()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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ScaleManager#fullScreenScaleMode
  • References/Game Development/Phaser/Game Scaling/ScaleManager

fullScreenScaleMode : integer The scaling method used by the ScaleManager when in fullscreen. See

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ScaleManager#sourceAspectRatio
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] sourceAspectRatio : number The aspect ratio of the original game dimensions.

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ScaleManager#hasPhaserSetFullScreen
  • References/Game Development/Phaser/Game Scaling/ScaleManager

hasPhaserSetFullScreen : boolean This boolean provides you with a way to determine if the browser is in Full Screenmode (via

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ScaleManager#pageAlignVertically
  • References/Game Development/Phaser/Game Scaling/ScaleManager

pageAlignVertically : boolean When enabled the Display canvas will be vertically-aligned in the Parent container (or

2025-01-10 15:47:30
FlexLayer#addAll()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group

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FlexLayer#topLeft
  • References/Game Development/Phaser/Game Scaling/FlexLayer

topLeft : Phaser.Point Source code:

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