enableBodyDebug : boolean If true when a physics body is created (via
destroy(destroyChildren, soft) Destroys this group. Removes all children
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
game : Phaser.Game A reference to the currently running Game
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
create(x, y, key, frame, exists, index)
add(child, silent, index) → {
parentIsWindow : boolean If the parent container of the Game canvas is the browser window itself (i.e. document.body),rather
centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the
[readonly] scaleCustom Properties: Name Type
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