startFullScreen(antialias, allowTrampoline) → {boolean}
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
[static] USER_SCALE : integer A scale mode that allows a custom scale factor - see
parentIsWindow : boolean If the parent container of the Game canvas is the browser window itself (i.e. document.body),rather
countDead() → {integer} Get the number of dead children in this group. Returns
sort(key, order) Sort the children in the group according to a particular
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
enableBodyDebug : boolean If true when a physics body is created (via
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the
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