rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
createMultiple(quantity, key, frame, exists) → {array}
moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the
fitSprite(sprite) Fits a sprites width to the bounds. Parameters
[readonly] isLandscape : boolean Returns true if the screen orientation is in landscape mode
add(child, silent, index) → {
startFullScreen(antialias, allowTrampoline) → {boolean}
sort(key, order) Sort the children in the group according to a particular
resize() Resize. Source code:
game : Phaser.Game A reference to the currently running Game
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