FlexLayer#rotation
  • References/Game Development/Phaser/Game Scaling/FlexLayer

rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself

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FlexLayer#createMultiple()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

createMultiple(quantity, key, frame, exists) → {array}

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FlexLayer#moveUp()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the

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FlexGrid#fitSprite()
  • References/Game Development/Phaser/Game Scaling/FlexGrid

fitSprite(sprite) Fits a sprites width to the bounds. Parameters

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ScaleManager#isLandscape
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] isLandscape : boolean Returns true if the screen orientation is in landscape mode

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FlexLayer#add()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

add(child, silent, index) → {

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ScaleManager#startFullScreen()
  • References/Game Development/Phaser/Game Scaling/ScaleManager

startFullScreen(antialias, allowTrampoline) → {boolean}

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FlexLayer#sort()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

sort(key, order) Sort the children in the group according to a particular

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FlexLayer#resize()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

resize() Resize. Source code:

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FlexGrid#game
  • References/Game Development/Phaser/Game Scaling/FlexGrid

game : Phaser.Game A reference to the currently running Game

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