sort(key, order) Sort the children in the group according to a particular
fitSprite(sprite) Fits a sprites width to the bounds. Parameters
[static] SHOW_ALL : integer A scale mode that shows the entire game while maintaining proportions
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
classType : Object The type of objects that will be created when using
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
getClosestTo(object, callback, callbackContext) → {any}
onFullScreenError : Phaser.Signal This signal is dispatched
leaveIncorrectOrientation : Phaser.Signal This signal
[readonly] isPortrait : boolean Returns true if the screen orientation is in portrait mode
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