FlexLayer#add()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

add(child, silent, index) → {

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FlexGrid#scaleCustom
  • References/Game Development/Phaser/Game Scaling/FlexGrid

[readonly] scaleCustom Properties: Name Type

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ScaleManager#sourceAspectRatio
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] sourceAspectRatio : number The aspect ratio of the original game dimensions.

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FlexLayer#width
  • References/Game Development/Phaser/Game Scaling/FlexLayer

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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FlexLayer#onChildInputOver
  • References/Game Development/Phaser/Game Scaling/FlexLayer

onChildInputOver : Phaser.Signal This Signal is dispatched

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ScaleManager#pageAlignVertically
  • References/Game Development/Phaser/Game Scaling/ScaleManager

pageAlignVertically : boolean When enabled the Display canvas will be vertically-aligned in the Parent container (or

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FlexLayer#swapChildren()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

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FlexLayer#grid
  • References/Game Development/Phaser/Game Scaling/FlexLayer

grid : Phaser.FlexGrid A reference to the

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ScaleManager#enterIncorrectOrientation
  • References/Game Development/Phaser/Game Scaling/ScaleManager

enterIncorrectOrientation : Phaser.Signal This signal

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FlexLayer#filter()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

filter(predicate, checkExists) → {Phaser

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