[readonly] height : number Target height (in pixels) of the Display canvas.
exists : boolean If exists is true the group is updated, otherwise it is skipped.
[readonly] isLandscape : boolean Returns true if the screen orientation is in landscape mode
game : Phaser.Game A reference to the currently running Game
forEach(callback, callbackContext, checkExists, args) Call a function on
getChildAt(index) → {DisplayObject}
destroy(destroyChildren, soft) Destroys this group. Removes all children
create(x, y, key, frame, exists, index)
pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
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