getFirstAlive(createIfNull, x, y, key,
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the
createMultiple(quantity, key, frame, exists) → {array}
countDead() → {integer} Get the number of dead children in this group. Returns
getChildAt(index) → {DisplayObject}
addChild(child) → {DisplayObject}
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
forEach(callback, callbackContext, checkExists, args) Call a function on
enableBodyDebug : boolean If true when a physics body is created (via
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