setProperty(child, key, value, operation, force) → {boolean}
setMinMax(minWidth, minHeight, maxWidth, maxHeight) Set the min and max
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
getIndex(child) → {integer} Get the index position of the given child in this group, which should
reset() Resets the layer children references Source code:
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
[readonly] isGamePortrait : boolean Returns true if the game dimensions are portrait (height
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
addMultiple(children, silent) → {Array.<
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
Page 7 of 20