ScaleManager#isFullScreen
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] isFullScreen : boolean Returns true if the browser is in fullscreen mode, otherwise

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FlexGrid#createCustomLayer()
  • References/Game Development/Phaser/Game Scaling/FlexGrid

createCustomLayer(width, height, children) → {

2025-01-10 15:47:30
ScaleManager#width
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] width : number Target width (in pixels) of the Display canvas.

2025-01-10 15:47:30
ScaleManager#stopFullScreen()
  • References/Game Development/Phaser/Game Scaling/ScaleManager

stopFullScreen() → {boolean} Stops / exits fullscreen mode, if active. Returns

2025-01-10 15:47:30
ScaleManager#onOrientationChange
  • References/Game Development/Phaser/Game Scaling/ScaleManager

onOrientationChange : Phaser.Signal This signal is

2025-01-10 15:47:30
FlexLayer#addToHash()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will

2025-01-10 15:47:30
FlexLayer#visible
  • References/Game Development/Phaser/Game Scaling/FlexLayer

visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.

2025-01-10 15:47:30
FlexLayer#left
  • References/Game Development/Phaser/Game Scaling/FlexLayer

left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups

2025-01-10 15:47:30
FlexLayer#bottomLeft
  • References/Game Development/Phaser/Game Scaling/FlexLayer

bottomLeft : Phaser.Point Source code:

2025-01-10 15:47:30
FlexLayer#iterate()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

iterate(key, value, returnType, callback, callbackContext, args)

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