cameraOffset : Phaser.Point If this object is
[static] RESIZE : integer A scale mode that causes the Game size to change - see
removeChildAt(index) → {DisplayObject}
[readonly] screenOrientation : string The last known orientation of the screen, as
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
new ScaleManager(game, width, height) Create a new ScaleManager object - this is done automatically by
x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
[readonly] isGamePortrait : boolean Returns true if the game dimensions are portrait (height
onFullScreenChange : Phaser.Signal This signal is
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
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