FlexLayer#cameraOffset
  • References/Game Development/Phaser/Game Scaling/FlexLayer

cameraOffset : Phaser.Point If this object is

2025-01-10 15:47:30
ScaleManager.RESIZE
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[static] RESIZE : integer A scale mode that causes the Game size to change - see

2025-01-10 15:47:30
FlexLayer#removeChildAt()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

removeChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
ScaleManager#screenOrientation
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] screenOrientation : string The last known orientation of the screen, as

2025-01-10 15:47:30
FlexLayer#moveDown()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

moveDown(child) → {any} Moves the given child down one place in this group unless it's already at

2025-01-10 15:47:30
ScaleManager#ScaleManager
  • References/Game Development/Phaser/Game Scaling/ScaleManager

new ScaleManager(game, width, height) Create a new ScaleManager object - this is done automatically by

2025-01-10 15:47:30
FlexLayer#x
  • References/Game Development/Phaser/Game Scaling/FlexLayer

x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates

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ScaleManager#isGamePortrait
  • References/Game Development/Phaser/Game Scaling/ScaleManager

[readonly] isGamePortrait : boolean Returns true if the game dimensions are portrait (height

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ScaleManager#onFullScreenChange
  • References/Game Development/Phaser/Game Scaling/ScaleManager

onFullScreenChange : Phaser.Signal This signal is

2025-01-10 15:47:30
FlexLayer#next()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

next() → {any} Advances the group cursor to the next (higher) object in the group. If the

2025-01-10 15:47:30