ScaleManager#stopFullScreen()
  • References/Game Development/Phaser/Game Scaling/ScaleManager

stopFullScreen() → {boolean} Stops / exits fullscreen mode, if active. Returns

2025-01-10 15:47:30
FlexLayer#forEachDead()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See

2025-01-10 15:47:30
FlexLayer#onChildInputOut
  • References/Game Development/Phaser/Game Scaling/FlexLayer

onChildInputOut : Phaser.Signal This Signal is dispatched

2025-01-10 15:47:30
FlexLayer#checkProperty()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

checkProperty(child, key, value, force) → {boolean} Checks a property

2025-01-10 15:47:30
ScaleManager#onOrientationChange
  • References/Game Development/Phaser/Game Scaling/ScaleManager

onOrientationChange : Phaser.Signal This signal is

2025-01-10 15:47:30
FlexLayer#scale
  • References/Game Development/Phaser/Game Scaling/FlexLayer

scale : Phaser.Point Source code:

2025-01-10 15:47:30
FlexLayer#topMiddle
  • References/Game Development/Phaser/Game Scaling/FlexLayer

topMiddle : Phaser.Point Source code:

2025-01-10 15:47:30
FlexLayer#bottomRight
  • References/Game Development/Phaser/Game Scaling/FlexLayer

bottomRight : Phaser.Point Source code:

2025-01-10 15:47:30
FlexLayer#top
  • References/Game Development/Phaser/Game Scaling/FlexLayer

top : number The top coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions

2025-01-10 15:47:30
FlexLayer#iterate()
  • References/Game Development/Phaser/Game Scaling/FlexLayer

iterate(key, value, returnType, callback, callbackContext, args)

2025-01-10 15:47:30