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Game Development
Phaser
Game Scaling
ScaleManager
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ScaleManager#width
[readonly]
width
: number
Target width (in pixels) of the Display canvas.
Source code:
core/ScaleManager.js
(
Line 76
)
Links:
http://phaser.io/docs/2.6.2/Phaser.ScaleManager.html#width
doc_phaser
2017-02-14 11:09:18
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Popular Articles
ScaleManager#ScaleManager
new ScaleManager(game, width, height) Create a new ScaleManager object - this is done automatically by Phaser.Game The width and height constructor
ScaleManager#isLandscape
[readonly] isLandscape : boolean Returns true if the screen orientation is in landscape mode. Source code: core/ScaleManager.js (Line 2347)
ScaleManager#startFullScreen()
startFullScreen(antialias, allowTrampoline) → {boolean} Start the browsers fullscreen mode - this must be called from a user input Pointer or Mouse
ScaleManager#parentIsWindow
parentIsWindow : boolean If the parent container of the Game canvas is the browser window itself (i.e. document.body),rather than another div, this
ScaleManager#parentNode
parentNode :DOMElement The original DOM element for the parent of the Display canvas.This may be different in fullscreen - see createFullScreenTarg
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