onChildInputDown : Phaser.Signal This Signal is dispatched
[readonly] bounds : Phaser.Rectangle
checkAll(key, value, checkAlive, checkVisible, force)
[static] RESIZE : integer A scale mode that causes the Game size to change - see
removeChildAt(index) → {DisplayObject}
getFirstExists(exists, createIfNull, x, y,
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
cameraOffset : Phaser.Point If this object is
getRandomExists(startIndex, endIndex) → {any}
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