customSort(sortHandler, context) Sort the children in the group according to custom sort function.
getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child
forceOrientation(forceLandscape, forcePortrait) Force the game to run in only one orientation. This
onChildInputDown : Phaser.Signal This Signal is dispatched
onChildInputUp : Phaser.Signal This Signal is dispatched
new ScaleManager(game, width, height) Create a new ScaleManager object - this is done automatically by
[static] RESIZE : integer A scale mode that causes the Game size to change - see
setSize(width, height) Sets the core game size. This resets the w/h parameters and bounds. Parameters
createFixedLayer(children) → {
cursor : DisplayObject The current
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