getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
setAllChildren(key, value, checkAlive, checkVisible, operation,
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
getRandom(startIndex, length) → {any} Returns
blendMode : number The blendMode as set on the particle when emitted from the Emitter. Defaults to NORMAL. Needs browser capable
area : Phaser.Rectangle The area of the emitter
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
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