setRotation(min, max) → {
scaleMin : Phaser.Point The minimum scale this Game
texture : PIXI.Texture The texture that the
gravity : number Sets the body.gravity.y of each particle sprite to this value on launch.
setAllChildren(key, value, checkAlive, checkVisible, operation,
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
countDead() → {integer} Get the number of dead children in this group. Returns
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