setAllChildren(key, value, checkAlive, checkVisible, operation,
events : Phaser.Events All Phaser Game Objects
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
removeChildAt(index) → {DisplayObject}
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
autoAlpha : boolean When a new Particle is emitted this controls if it will automatically change alpha. Use Emitter.setAlpha to
bounce : Phaser.Point How much each particle should
alignTo(parent, position, offsetX, offsetY) → {Object}
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
world : Phaser.Point The world coordinates of this
Page 1 of 28