angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
scaleMin : Phaser.Point The minimum scale this Game
texture : PIXI.Texture The texture that the
removeChildAt(index) → {DisplayObject}
autoAlpha : boolean When a new Particle is emitted this controls if it will automatically change alpha. Use Emitter.setAlpha to
area : Phaser.Rectangle The area of the emitter
setRotation(min, max) → {
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
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