maxParticleAlpha : number The maximum possible alpha value of a particle. Default
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
gravity : number Sets the body.gravity.y of each particle sprite to this value on launch.
texture : PIXI.Texture The texture that the
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
blendMode : number The blendMode as set on the particle when emitted from the Emitter. Defaults to NORMAL. Needs browser capable
[readonly] z : number The z depth of this Game Object within its parent Group.No two
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
getRandom(startIndex, length) → {any} Returns
Page 1 of 28