animations : Phaser.AnimationManager
alignTo(parent, position, offsetX, offsetY) → {Object}
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
world : Phaser.Point The world coordinates of this
setRotation(min, max) → {
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
getRandom(startIndex, length) → {any} Returns
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
events : Phaser.Events All Phaser Game Objects
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