Particles.Arcade.Emitter#maxParticleAlpha
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

maxParticleAlpha : number The maximum possible alpha value of a particle. Default

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Particle#setScaleMinMax()
  • References/Game Development/Phaser/Particles/Particle

setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object

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Particles.Arcade.Emitter#gravity
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

gravity : number Sets the body.gravity.y of each particle sprite to this value on launch.

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Particle#texture
  • References/Game Development/Phaser/Particles/Particle

texture : PIXI.Texture The texture that the

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Particles.Arcade.Emitter#forEachExists()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.

2025-01-10 15:47:30
Particles.Arcade.Emitter#blendMode
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

blendMode : number The blendMode as set on the particle when emitted from the Emitter. Defaults to NORMAL. Needs browser capable

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Particle#z
  • References/Game Development/Phaser/Particles/Particle

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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Particles.Arcade.Emitter#contains()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Particle#bottom
  • References/Game Development/Phaser/Particles/Particle

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

2025-01-10 15:47:30
Particles.Arcade.Emitter#getRandom()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getRandom(startIndex, length) → {any} Returns

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